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At the OpenShift Commons Gathering in Amsterdam this past April, Roger Lupien, senior manager of enterprise architecture at Bell Canada, took the time to talk to use about the journey he's overseen at Bell Canada. This telco has build cloud native edge computing solutions to power its business goals. Here, Lupien tells us how they met those goals.

The OpenShift Commons Gatherings take place all over the world to coincide with events that bring in Kubernetes and cloud-native developers, administrators and architects, allowing users of the OpenShift Platform to communicate their successes to each other and to share their tips and tricks for meeting business challenges along the way.

If you'd like to see all of the talks given at OpenShift Commons Gathering, Amsterdam 2023, check out this playlist where we've made all of the videos from the show available. 

The next OpenShift Commons Gathering takes place in Israel June 21, 2023. After that, we'll be hosting the OpenShift Commons Gathering in Buenos Aires. You can sign up for Raleigh here, and for Israel here.


執筆者紹介

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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