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You can always find great content for your bosses and C-Level's at the Enterprisers Project. They do a great job of explaining the high level concepts of digital transformation and how it relates to containers and Kubernetes. If you've ever tried to explain containers to your manager's manager, you may have had trouble parsing out the details at the individual layer level. To help you explain the finer benefits and points of Istio, the Enterprisers Project interviewed a number of interesting technology minds, none the least of which was our very own Principal Product Manager for Service Mesh, Brian "Redbeard" Harrington. Here's what he had to say:

“A service mesh is a set of software components which act as the “glue” for a set of independent applications. The goal of the mesh is to guarantee secure communications between each application and be able to redirect traffic in the event of failures. Often the features of a service mesh look like a mash-up between a load balancer, a web application firewall, and an API gateway.”

Elsewhere in the piece, Mark Runyon, principal consultant at Improving, has a metaphor using a popular driving app:

“I like to think of a service mesh similar to Waze. You know where you are starting and where you are going, but not necessarily the most effective way to get there. There are lots of events – wrecks, road work, traffic-light outages – which can render your preferred route undesirable. Waze tracks hundreds of thousands of data points to chart out a custom route for each driver on the road. At a very high level, service mesh works in a similar fashion.”

The rest of the article is available here.


About the author

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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