We've made a lot of changes and added a lot of features in OpenShift 4.10. You may have noticed that it took over 3 weeks for us to publish all of the blogs and technical deep dives we've built to help you navigate this large release. Now that we're (mostly) done with the launch content publication, we thought we'd gather it all up into a single blog post of links so you can quickly and easily navigate across the various bits of information we've provided.
Check out all this OpenShift 4.10 information:
- Introducing Red Hat OpenShift 4.10
- What's new in OpenShift Sandboxed Containers 1.2?
- Gain more Insights with Virtualization Overview in OpenShift 4.10
- What’s New in OpenShift Virtualization 4.10?
- OpenShift 4.10 is now available on Alibaba Cloud at Technology Preview
- Red Hat OpenShift and IBM Cloud
- Meet Cloud Data Management Needs with Red Hat OpenShift Data Foundation 4.10
- Kubernetes NMState Operator Promoted to GA in OpenShift 4.10 on bare metal
- Addressing the Experience with RHEL Entitlements with OpenShift
- Introducing OpenShift on Arm
- What you need to know about HTTPS Common Name deprecation in OpenShift 4.10
- Scaling to multicluster from the command line with ClusterPools
- A Guide to Managing Plugins in OpenShift 4.10
- Intro to Dynamic Plugins in OpenShift 4.10
- Catching up quickly with EUS-to-EUS Updates
- View cluster support directly in the Console
- Introducing Conditional OpenShift Updates
- How Customer Feedback Shaped OpenShift 4.10
- Deploying a high-availability, fault-tolerant Kubernetes Service on bare metal clusters with MetalLB BGP
- How oc-mirror will help you reduce container management complexity
About the author
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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