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You may have noticed that we have our very own Twitch.tv channel now. Some of our awesome people have streamed to discuss all manner of OpenShift-related topics thus far. And as of today, we've also managed to host an entire OpenShift Commons Gathering on Twitch!

Yesterday's proceedings took place over 6 hours, like a normal day-long conference. The specific topic, this time, was community. Thus, while we typically cover the more technical aspects of using open source technology, here on the blog, we thought this would be a nice topic to highlight as well. We know about 25% of you who responded to our survey already contribute to open source, and another ~25% were interested in getting involved. We could definitely use some more folks taking the survey, by the way. We're going to share the anonymous results here on the blog, as well.

Speakers included Dimeji Onafuwa (Microsoft), Daniel Izquierdo (Bitergia), Dr. Matt Germonprez (University of Nebraska at Omaha), Lee Calcote (Layer5), Hong Phuc Dang (Zalando) and Joshua Simmons (SalesForce).

Full schedule of the talks that took place is over here, but we'll be chopping the videos up into individual talks in the coming days.


Sobre o autor

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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