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Our Twitch channel has been quite busy with daily broadcasts diving deep into how to do things with OpenShift and Kubernetes. Things! All the things! For example, how to run the highly scalable Agones game server on OpenShift:

 

 

There's a lot going on over there, and of course, you'll want to be aware of the broadcast schedule. So you can tune in live.


Distributed Developer Productivity in the Public Sector

Or perhaps you are more interested in how to use CodeReady Workspaces to enable developers anywhere in the world to code in their browser? Maybe you're from the government, and you're keen to find ways to enable your workers to continue to work from home in this manner. Check out this video with Zohaib Khan.

 

 


Data Privacy

Perhaps you don't care so much about enabling your developers as you do about keeping them from exposing your company's precious data to leakage. Naturally, security is a big part of the data story when it comes to the open hybrid cloud, and guest speakers Alan Taylor, Tim Bayne, and Sachin Khungar of BigID have got you covered with data privacy solution for OpenShift.

 


AI/ML

Maybe you're the sort who wants to automate everything. Let the robots and daemons do the work! Especially the data work. That type of deep analysis can now be automated with the implementation of an AI/ML strategy. Of course, this takes planning, lots of data, and lots of Kuberentes-based workloads. DOn't worry, Abhinav Joshi is here to help with his guide to fast tracking AI with Kubernetes.

 


Logging

Of course, no matter what you're interested in IT, you're going to have to log it. Log it all. Every last bit! Why not, you can now analyze it all with your AI/ML pipelines, right? Of course, every systems engineer has their own favorite logging systems, and we're here for you, no matter what system you prefer. Andrew Block and Scott Worthington take a gander at the LogForwarding API in OpenShift.

 


Tune in Next Week!

All of this and more happened this past week on the Red Hat OpenShift Twitch channel. And each week we upload that same live content after the fact to our YouTube channel. And while we love our YouTube comments, if you show up for the live events on Twitch, you can ask questions. Shows are scheduled ahead of time here.


執筆者紹介

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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